In Short: For a 27-year-old game with only minor changes this is still an enjoyably taxing tactical role-player but it’s new games this series needs, not more remakes. The menus for doing this are unnecessarily complicated and split into two different sections for no good reason, which is something else that really should have been changed for the remake. It’s especially frustrating as most items have a fairly short half-life and you’ll be looking to replace them every few missions, whether they’re damaged or not. We do wish there was some way to automatically optimise the loadout of your mechs though, as setting up you and your teammates, including all their limbs, weapons, and equipment, has to be done manually and when you’ve got over 10 in your squad that can take forever. The animation is limited by the very literal way the grid movement has been interpreted but there must surely have been a way to make it look at least a little less absurd.Īlthough the 3D visuals are common to both there’s an optional ‘modern’ mode where you get to rotate the camera around, use an overhead tactical map, and listen to a remastered soundtrack. What also looks silly is the way the mechs mince about the battlefield, which is a shame as otherwise the game does a fairly good job of recreating the original visuals using polygon graphics. This still happens more times than it should even late into the game, which is not only frustrating but looks very silly. Your pilot also has to level up as well, though, and at the start it’s a wonder he’s allowed behind the wheel, as your mechs constantly miss targets at point blank range, even when they’re just trying to punch. It’s common to lose an arm, or damage your legs, during a battle, which costs a considerable amount of money to repair when the mission is over.Ĭustomising your mech is a big part of the game, with every body part being upgradeable and a huge range of long, medium, and short-range weapons for you to save up for. Terrain and elevation are important but the mechs aren’t just window dressing, as it’s possible to destroy individual limbs and the weapons they hold. The combat is grid based and no more complicated than clicking on what spot you want to move to and choosing which weapon to use when an enemy is in range. Nevertheless, it is one of the main draws of the franchise and the same setting and lore continues to be used throughout the series. The dedication the game has to its plot is admirable, but it lacks humanity, and anything approaching a sense of humour, with unengaging characters and a depressingly dour tone. It opens with the protagonist’s fiancée being ambushed and killed in a covert op that starts a new ground war and only gets grimmer from there, as you leave the army to fight mechs in underground Robot Wars style battles, before being recruited to run a mercenary group. What’s more likely to put you off is the storytelling, which takes itself deathly seriously and quickly descends into a densely plotted narrative about warring nation unions. It has a sci-fi setting, so you’re dealing with customisable mechs called wanzers, rather than magic and monsters, but otherwise the isometric, turn-based combat is very familiar and instantly accessible. In gameplay terms, Front Mission is easy to get up to speed with, as it looks and works very similarly to Tactics Ogre and Final Fantasy Tactics.
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